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Microflake distributions and global illumination in sparse voxel octrees(稀疏體素八叉樹中的微湖分布和全局照明)

時間:2024-10-23 來源: 作者: 攝影: 編輯:葛潤陽 上傳:

報告題目:Microflake distributions and global illumination in sparse voxel octrees(稀疏體素八叉樹中的微湖分布和全局照明)

人:Nelson Max, Distinguished professor

(SIGGRAPHStevenCoonsAward杰出貢獻獎獲得者)

報告人單位:University of California, Davis, USA.

加州大學戴維斯分校

Lawrence Livermore National Laboratory

勞倫斯利弗莫爾國家實驗室

告時間2024年10月28日(周一)下午13:30-15:00

議地點:江浦校區崇德樓D416會議室

辦單位:電氣工程與控制科學學院

報告人簡介:Nelson Max received his PhD in Mathematics from Harvard University, and is a distinguished professor emeritus at the University of California, Davis,USA.

His research interests are in the areas of scientific visualization, computer animation, realistic computer graphics rendering, augmented reality, and interactive web visualizations. In visualization he works on molecular graphics, and volume and flow visualization, particularly on irregular finite element meshes.

He has rendered realistic lighting effects in clouds, trees, and water waves, and has produced numerous computer animations, shown at the annual ACM SIGGRAPH conferences, and in OMNIMAX at the Fujitu Pavilions at Expo ’85 in Tsukuba Japan, and Expo ’90 in Osaka Japan.

報告摘要:Scenes in computer animation can have extreme complexity, especially when high resolution objects are placed in the distance and occupy only a few pixels. A useful technique for level of detail in these cases is to use a sparse voxel octree containing both hard surfaces and a participating medium consisting of microflakes. In this talk I will discuss three different methods for approximating the distribution of normals of the microflakes, which is needed to compute extinction, inscattering of attenuated direct illumination, and multiple scattering in the participating medium. Specifically, they are (a)kmeans approximation withkweighted representatives, (b) expansion in spherical harmonics, and (c) the distribution of the normals of a specific ellipsoid. I will compare their image quality, data size, and computation time. Finally I will explain a method of efficiently computing position-dependent fully anisotropic multiple scattering for global illumination in such octree volumes.

審核人:薄翠梅


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